Tactical map

Choose a marker or an objective from the list.

About XTCS.NETWORK

XTCS.NETWORK is an independent, non-commercial fan platform for multiplayer matches in a browser. Its own web application and server infrastructure bring together familiar gameplay, open-source technology and a purpose-built interface.

Built for XTCS.NETWORK

The web shell and user interface were built from scratch for this project: the main menu, server browser, HUD, chat, scoreboard, team and equipment selection, radar, crosshairs and notifications. Their layout, presentation and interaction are implemented in our own web code.

Our application layer manages shared sessions, map rotation, Steam sign-in, player profiles, statistics, bans and role-based administration. The Windows and Linux launchers, server configuration, WebSocket integration and SQLite storage are also part of this platform.

Open-source foundation

The game technology uses Xash3D FWGS, CS16Client and ReGameDLL.

Original authorship and license notices for the included components are preserved in the distribution.

How the game runs

The game runs as WebAssembly modules integrated into the page. The original Windows game executables and DLL files are not launched in the browser. Rendering, input, resource loading and networking are connected to the web application through our own integration layer.

Game assets and visual design

Maps, models, textures, sounds and weapon sprites from the XTCS asset set preserve the familiar game world. The surrounding interface, layouts, notifications and browser features are developed separately for XTCS.NETWORK. Game assets and third-party components remain credited to their respective authors and rights holders.

An independent fan project

XTCS.NETWORK is not an official Valve product and is not affiliated with Valve Corporation or Steam. Steam is used for account sign-in. The project credits the work of the original game creators and open-source contributors; the full original-game experience is available through Steam.

Original game on Steam

XTCS rules

FAIR PLAY

XTCS.NETWORK is a non-commercial fan project. Fair play, respect for others and helping the community are at its heart.

    Help improve XTCS

    Include the map, browser and steps to reproduce a bug. If it gives an unfair advantage, report it privately to the project team.

    Share useful ideas and feedback, and help test updates. When contributing code or assets, credit the source and only share material you have permission to use.

    For a complaint, include the SteamID, server, time and a description of what happened. Discuss moderation decisions with the project team without public harassment.

    Statistics

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    XTCS servers

    ServerMapPlayersTime left

    Loading server list...

    XTCS.NETWORK

    Admin

    Server overview

    Choose a server to manage its match and players.

    Map rotation

    Match controls

    Restart the current round or the game server.

    Players on server

    Player Status Actions

    Loading

    Create server

    Server setup

    Choose a map and set the player limit for the match.

    Map limit: 32

    Loading de_dust2

    Preparing game...

    Settings

    Aim control

    Adjust how the camera responds to mouse movement.

    If pointer lock is unavailable, hold RMB to look around.

    Diagnostics

    Input and runtime

    Mouse: waiting for game startup

    Engine log