XTCS.NETWORK is an independent, non-commercial fan platform for multiplayer matches in a browser. Its own web application and server infrastructure bring together familiar gameplay, open-source technology and a purpose-built interface.
Built for XTCS.NETWORK
The web shell and user interface were built from scratch for this project: the main menu, server browser, HUD, chat, scoreboard, team and equipment selection, radar, crosshairs and notifications. Their layout, presentation and interaction are implemented in our own web code.
Our application layer manages shared sessions, map rotation, Steam sign-in, player profiles, statistics, bans and role-based administration. The Windows and Linux launchers, server configuration, WebSocket integration and SQLite storage are also part of this platform.
Open-source foundation
The game technology uses Xash3D FWGS, CS16Client and ReGameDLL.
Original authorship and license notices for the included components are preserved in the distribution.
How the game runs
The game runs as WebAssembly modules integrated into the page. The original Windows game executables and DLL files are not launched in the browser. Rendering, input, resource loading and networking are connected to the web application through our own integration layer.
Game assets and visual design
Maps, models, textures, sounds and weapon sprites from the XTCS asset set preserve the familiar game world. The surrounding interface, layouts, notifications and browser features are developed separately for XTCS.NETWORK. Game assets and third-party components remain credited to their respective authors and rights holders.
An independent fan project
XTCS.NETWORK is not an official Valve product and is not affiliated with Valve Corporation or Steam. Steam is used for account sign-in. The project credits the work of the original game creators and open-source contributors; the full original-game experience is available through Steam.
Original game on Steam